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Rest Start

Already positioned your object? Rest Start helps you add motion without losing its starting position.

Why an object can jump

Your object may already sit at a carefully chosen location or angle. A recipe with its own output range can replace that value when applied. Rest Start helps align the recipe with the existing value instead of treating the scene as a blank slate.

Start with the recommended additive option

For supported properties, additive rest handling preserves a resting reference while adding the template's variation. Check the Evaluation preview and the result at the application frame. Rotation, scale, bounded values and custom motion plans do not all interpret offsets identically.

A practical test: duplicate a prop, note its location or angle, apply a small motion, and scrub back to the start. If its resting placement is wrong, fix the application mode before increasing the effect.

What does Clamp do?

Clamping prevents output from crossing a bound. That can be useful for a normalized factor, but it can flatten an overshoot or cut the tops off a pulse. Adjust the recipe's Minimum/Maximum or amplitude first; use clamping when the destination genuinely requires a limit.

Relative motion and pivots

A transform recipe's motion space is separate from a scalar output offset. Check the object's origin, rotation and parent before applying. A door with its origin in the middle still rotates around the middle; Espresso does not infer the hinge from the mesh.